/*
 * Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
 *
 * You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
 * copy, modify, and distribute this software in source code or binary form for use
 * in connection with the web services and APIs provided by Facebook.
 *
 * As with any software that integrates with the Facebook platform, your use of
 * this software is subject to the Facebook Developer Principles and Policies
 * [http://developers.facebook.com/policy/]. This copyright notice shall be
 * included in all copies or substantial portions of the software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
 * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
 * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
 * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */

package com.facebook.gamingservices

import com.facebook.AccessToken
import com.facebook.GraphRequest
import com.facebook.gamingservices.model.CustomUpdateContent

object CustomUpdate {
  /**
   * Returns a request to perform a CustomUpdate
   *
   * This informs facebook that the player has taken an action and will notify other players in the
   * same GamingContext. Please check CustomUpdateContent.Builder for details on all the fields that
   * allow customizing the update.
   *
   * @returns A GraphRequest that is ready to execute
   */
  @JvmStatic
  fun newCustomUpdateRequest(
      content: CustomUpdateContent,
      callback: GraphRequest.Callback?
  ): GraphRequest {
    return GraphRequest.newPostRequest(
        AccessToken.getCurrentAccessToken(),
        "me/custom_update",
        content.toGraphRequestContent(),
        callback)
  }
}
